Academy of Magic


Follow the path to the right


Walk right and talk to the guard in the hut


QUICKSAVE


Enter the academy
(must have talked to the Academy Guard about the charter)


HE DIED FOR THE CAUSE ACHIEVEMENT
(enter the academy without having saved Olgierd)


QUICKLOAD


Walk left and follow the path up


Talk Olgierd out of suicide


Win his trust by saying you're not a bad luck charmer


Deny fault by saying he was hexed


Ask Olegierd to hand over the pitchfork
(must have won Olegierd's trust and denied fault)


Follow the path up


Walk right and enter the academy
(must have talked to the Academy Guard about the charter)


PHILANTROPIST ACHIEVEMENT
(enter the academy after having saved Olgierd)


Enter the door


Enter the door on the right


Pick up the decanter


Pick up the magic glass


Leave through the door


Take down the doublet of the guard


Climb out the window


Use the bloody pitchfork with the boarded up window


Climb through the window on the right


Pick up the magician's hat


Talk to the magician


Climb back out the window


Climb through the window on the left


Look at the rightmost tablet
(must have heard the Magician say eius causa discimus)


Use the knife to remove the Eius tablet
(must have looked at the tablet)


Take the key from the secret compartment


Use the magic glass to examine the key
(optional)


Walk down the stairs


Put the key into the hole in the ground


Look at the Eius tablet


Look at the Priaos segment
(optional)


Press the Boron segment
(the fifth segment clockwise from Priaos)


Press the Rahja segment
(the twelfth segment clockwise from Priaos)


Press the Priaos segment
(the first segment)


Press the Efferd segment
(the third segment clockwise from Priaos)


Walk down the steps


Continue down and read the tablet
(optional)


Break the clay jug


Put the clay shards into the magic cage


Fix the clay shards


Place the magician's hat into the chandelier


Use the knife to cut the magician's hat


Pour the decanter into the magician's hat


Walk down and pick up the Seer's artefact


Climb back up the steps


Leave the academy


Walk left and follow the path up


Enter the house


Climb the ladder


Use the magic glass to examine the painting


Climb back down the ladder


Go back outside


Follow the path up


Walk right and enter the academy


Enter the door


Enter the door on the right


Ask Jacamo Nauta to change the magic word for the artefact
(must be carrying the Seer's artefact)


Search the bookshelves


Look in the Geographia section for Raven's Peak
(must have used the magic glass to examine the painting)


Search the bookshelves again and look at every book


BOOK WORM ACHIEVEMENT
(look at every book in the library bookshelves)


Talk to Jacoma Nauta about your departure
(must have previously asked Jacamo to change the magic word)
(must have researched Raven's Peak in the bookshelves)




Back Home



This free video game walkthrough is for the PC

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