Follow the path to the right
Walk right and talk to the guard in the hut
QUICKSAVE
Enter the academy
(must have talked to the Academy Guard about the charter)
HE DIED FOR THE CAUSE ACHIEVEMENT
(enter the academy without having saved Olgierd)
QUICKLOAD
Walk left and follow the path up
Talk Olgierd out of suicide
Win his trust by saying you're not a bad luck charmer
Deny fault by saying he was hexed
Ask Olegierd to hand over the pitchfork
(must have won Olegierd's trust and denied fault)
Follow the path up
Walk right and enter the academy
(must have talked to the Academy Guard about the charter)
PHILANTROPIST ACHIEVEMENT
(enter the academy after having saved Olgierd)
Enter the door
Enter the door on the right
Pick up the decanter
Pick up the magic glass
Leave through the door
Take down the doublet of the guard
Climb out the window
Use the bloody pitchfork with the boarded up window
Climb through the window on the right
Pick up the magician's hat
Talk to the magician
Climb back out the window
Climb through the window on the left
Look at the rightmost tablet
(must have heard the Magician say eius causa discimus)
Use the knife to remove the Eius tablet
(must have looked at the tablet)
Take the key from the secret compartment
Use the magic glass to examine the key
(optional)
Walk down the stairs
Put the key into the hole in the ground
Look at the Eius tablet
Look at the Priaos segment
(optional)
Press the Boron segment
(the fifth segment clockwise from Priaos)
Press the Rahja segment
(the twelfth segment clockwise from Priaos)
Press the Priaos segment
(the first segment)
Press the Efferd segment
(the third segment clockwise from Priaos)
Walk down the steps
Continue down and read the tablet
(optional)
Break the clay jug
Put the clay shards into the magic cage
Fix the clay shards
Place the magician's hat into the chandelier
Use the knife to cut the magician's hat
Pour the decanter into the magician's hat
Walk down and pick up the Seer's artefact
Climb back up the steps
Leave the academy
Walk left and follow the path up
Enter the house
Climb the ladder
Use the magic glass to examine the painting
Climb back down the ladder
Go back outside
Follow the path up
Walk right and enter the academy
Enter the door
Enter the door on the right
Ask Jacamo Nauta to change the magic word for the artefact
(must be carrying the Seer's artefact)
Search the bookshelves
Look in the Geographia section for Raven's Peak
(must have used the magic glass to examine the painting)
Search the bookshelves again and look at every book
BOOK WORM ACHIEVEMENT
(look at every book in the library bookshelves)
Talk to Jacoma Nauta about your departure
(must have previously asked Jacamo to change the magic word)
(must have researched Raven's Peak in the bookshelves)
Back Home
This free video game walkthrough is for the PC
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