The Prism


Search through the rubbish


Fix the broken mirror


Use the knife to cut the tarp


Take the grappling hook


Fix the tarp
(optional)


Pick up the spirit bottle


Enter the bathhouse


Talk to the Guest


Talk to the Injured Woman
(must have talked to the Guest about the message)


Go back outside


Send Nuri to the bathhouse
(must have made the Injured Woman jealous)


Enter the bathhouse


Pick up the towel


Polish the mirror with the towel


Give the polished mirror to the Injured Woman
(must have sent Nuri to the bathhouse)


Search the backpack
(must have given the mirror to the injured woman)


Pick up the tap


Pick up the bucket


Go back outside


Follow the path up


Throw the grappling hook onto the beam


Swing across the gap


Take the hammock


Break the water pipe


Remove the cupboard bolt


Pick up the carving of kraken-newt


Pick up the petrified rabbit


Attach the tap to the barrel


Use the petrified rabbit with the tap


Fill the empty spirit bottle from the tap


Follow the path back to the left


Talk to the ferryman


Give the full spirit bottle to the ferryman


Take the smoking hook


Tell the guard you have a message from Aarauken
(must have heard about Harm from a previous conversation)
(must be carrying the message to Harm)


Say honest merchant
(the next step can be skipped by saying anything but this)


Say anything


Follow the path down


Ask Jarre about Harm's best liked animals
(must have been asked for watchwords by the Guard)


Enter the bathhouse


Ask the Bath Woman about Harm's favourite wine
(must have been asked for watchwords by the Guard)


Go back outside


Follow the path up


Talk to the guard and say honest merchant


Say money
(must have asked Jarre about Harm's best liked animals)


Follow the path down


Ask Jarre about smuggler's banter and give him the carving
(must have been asked for smuggler's banter by the Guard)
(must be carrying the carving of kraken-newt)


Look at the crib notes for smuggers' banter


Follow the path up


Talk to the guard and say honest merchant


Say moths
(must have looked at the crib notes)


Say frog's wine


Leave the cabin
(must not be carrying a bottle of cod-liver oil)


Climb to the top of the ship


Turn the crank twice


Leave the ship and follow the path down


Enter the bathhouse


Ask the Bath Woman for wound powder and used bandages
(must have visited Harm's cabin)


Send Nuri to the Ferryman
(must have asked the Ferryman for fish)


Go back outside


Attach the smoking hook to the iron ring


Hang the bucket on the smoking hook


Take the bandage from the bucket
(must have asked the Bath Woman for some used bandages)


Follow the path up


Return to the cabin


Open the sideboard
(must have talked to Harm about a rash remedy)


Take a bottle of cod-liver oil


Use the bandage with the bottle


Give the cod-liver oil with itching powder to Harm


Leave the cabin


Ask Nuri for the fish then send her to the lifeboat
(must have lowered the lifeboat to the water)


Use the knife with the herring


Attach the fishbone to the miniature anchor


Give the miniature anchor with fishbone to Nuri


Climb to the top of the ship and turn the crank once


Return to the cabin


Talk to Harm to distract him with two questions
(must have given Harm the cod-liver oil with itching powder)
(must have given Nuri the miniature anchor with fishbone)
(Nuri must be sitting in the lifeboat level with the cabin)


Leave the cabin


Ask Nuri for the key


Return to the cabin


Open the window


Pick up the candle
(must have opened the window)


Use the flintstone to light the candle


Use the burning candle with the jingle bells


Unlock the chest with the fishbone key


Open the chest


Take the prism from the chest


Pick up the wooden box


Put the prism into the wooden box


Throw the wooden box out of the window


Leave the cabin


Use the hammock to retrieve the floating wooden box




New Prospects



This free video game walkthrough is for the PC

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